1 | #!/usr/bin/env python |
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2 | # -*- coding: utf-8 |
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3 | # |
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4 | # Provides some text display functions for wx + ogl |
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5 | # Copyright (C) 2007 Christian Brugger, Stefan Hacker |
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6 | # |
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7 | # This program is free software; you can redistribute it and/or modify |
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8 | # it under the terms of the GNU General Public License as published by |
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9 | # the Free Software Foundation; either version 2 of the License, or |
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10 | # (at your option) any later version. |
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11 | # |
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12 | # This program is distributed in the hope that it will be useful, |
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13 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | # GNU General Public License for more details. |
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16 | # |
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17 | # You should have received a copy of the GNU General Public License along |
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18 | # with this program; if not, write to the Free Software Foundation, Inc., |
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19 | # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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20 | |
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21 | import wx |
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22 | from OpenGL.GL import * |
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23 | |
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24 | """ |
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25 | Optimize with psyco if possible, this gains us about 50% speed when |
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26 | creating our textures in trade for about 4MBytes of additional memory usage for |
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27 | psyco. If you don't like loosing the memory you have to turn the lines following |
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28 | "enable psyco" into a comment while uncommenting the line after "Disable psyco". |
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29 | """ |
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30 | #Try to enable psyco |
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31 | #try: |
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32 | # import psyco |
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33 | # psyco_optimized = False |
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34 | #except ImportError: |
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35 | # psyco = None |
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36 | |
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37 | #Disable psyco |
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38 | psyco = None |
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39 | |
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40 | class TextElement(object): |
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41 | """ |
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42 | A simple class for using system Fonts to display |
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43 | text in an OpenGL scene |
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44 | """ |
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45 | def __init__(self, |
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46 | text = '', |
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47 | font = None, |
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48 | foreground = wx.WHITE, |
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49 | centered = False): |
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50 | """ |
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51 | text (String) - Text |
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52 | font (wx.Font) - Font to draw with (None = System default) |
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53 | foreground (wx.Color) - Color of the text |
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54 | or (wx.Bitmap)- Bitmap to overlay the text with |
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55 | centered (bool) - Center the text |
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56 | |
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57 | Initializes the TextElement |
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58 | """ |
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59 | # save given variables |
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60 | self._text = text |
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61 | self._lines = text.split('\n') |
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62 | self._font = font |
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63 | self._foreground = foreground |
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64 | self._centered = centered |
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65 | |
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66 | # init own variables |
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67 | self._owner_cnt = 0 #refcounter |
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68 | self._texture = None #OpenGL texture ID |
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69 | self._text_size = None #x/y size tuple of the text |
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70 | self._texture_size= None #x/y Texture size tuple |
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71 | |
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72 | # create Texture |
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73 | self.createTexture() |
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74 | |
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75 | |
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76 | #---Internal helpers |
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77 | |
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78 | def _getUpper2Base(self, value): |
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79 | """ |
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80 | Returns the lowest value with the power of |
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81 | 2 greater than 'value' (2^n>value) |
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82 | """ |
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83 | base2 = 1 |
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84 | while base2 < value: |
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85 | base2 *= 2 |
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86 | return base2 |
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87 | |
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88 | #---Functions |
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89 | |
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90 | def draw_text(self, position = wx.Point(0,0), scale = 1.0, rotation = 0): |
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91 | """ |
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92 | position (wx.Point) - x/y Position to draw in scene |
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93 | scale (float) - Scale |
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94 | rotation (int) - Rotation in degree |
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95 | |
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96 | Draws the text to the scene |
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97 | """ |
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98 | #Enable necessary functions |
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99 | glColor(1,1,1,1) |
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100 | glEnable(GL_TEXTURE_2D) |
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101 | glEnable(GL_ALPHA_TEST) #Enable alpha test |
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102 | glAlphaFunc(GL_GREATER, 0) |
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103 | glEnable(GL_BLEND) #Enable blending |
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104 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) |
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105 | #Bind texture |
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106 | glBindTexture(GL_TEXTURE_2D, self._texture) |
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107 | |
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108 | ow, oh = self._text_size |
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109 | w , h = self._texture_size |
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110 | #Perform transformations |
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111 | glPushMatrix() |
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112 | glTranslated(position.x, position.y, 0) |
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113 | glRotate(-rotation, 0, 0, 1) |
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114 | glScaled(scale, scale, scale) |
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115 | if self._centered: |
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116 | glTranslate(-w/2, -oh/2, 0) |
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117 | #Draw vertices |
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118 | glBegin(GL_QUADS) |
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119 | glTexCoord2f(0,0); glVertex2f(0,0) |
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120 | glTexCoord2f(0,1); glVertex2f(0,h) |
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121 | glTexCoord2f(1,1); glVertex2f(w,h) |
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122 | glTexCoord2f(1,0); glVertex2f(w,0) |
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123 | glEnd() |
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124 | glPopMatrix() |
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125 | |
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126 | #Disable features |
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127 | glDisable(GL_BLEND) |
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128 | glDisable(GL_ALPHA_TEST) |
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129 | glDisable(GL_TEXTURE_2D) |
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130 | |
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131 | def createTexture(self): |
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132 | """ |
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133 | Creates a texture from the settings saved in TextElement, to be able to use normal |
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134 | system fonts conviently a wx.MemoryDC is used to draw on a wx.Bitmap. As wxwidgets |
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135 | device contexts don't support alpha at all it is necessary to apply a little hack |
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136 | to preserve antialiasing without sticking to a fixed background color: |
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137 | |
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138 | We draw the bmp in b/w mode so we can use its data as a alpha channel for a solid |
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139 | color bitmap which after GL_ALPHA_TEST and GL_BLEND will show a nicely antialiased |
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140 | text on any surface. |
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141 | |
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142 | To access the raw pixel data the bmp gets converted to a wx.Image. Now we just have |
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143 | to merge our foreground color with the alpha data we just created and push it all |
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144 | into a OpenGL texture and we are DONE *inhalesdelpy* |
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145 | |
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146 | DRAWBACK of the whole conversion thing is a really long time for creating the |
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147 | texture. If you see any optimizations that could save time PLEASE CREATE A PATCH!!! |
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148 | """ |
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149 | # get a memory dc and assign a temporary bitmap |
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150 | dc = wx.MemoryDC() |
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151 | dc.SelectObject(wx.EmptyBitmap(100, 100)) |
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152 | |
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153 | # set our font |
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154 | dc.SetFont(self._font) |
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155 | |
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156 | # Approximate extend to next power of 2 and create our bitmap |
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157 | # REMARK: You wouldn't believe how much fucking speed this little |
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158 | # sucker gains compared to sizes not of the power of 2. It's like |
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159 | # 500ms --> 0.5ms (on my ATI-GPU powered Notebook). On Sams nvidia |
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160 | # machine there don't seem to occur any losses...bad drivers? |
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161 | ow, oh = dc.GetMultiLineTextExtent(self._text)[:2] |
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162 | w, h = self._getUpper2Base(ow), self._getUpper2Base(oh) |
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163 | |
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164 | self._text_size = wx.Size(ow,oh) |
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165 | self._texture_size = wx.Size(w,h) |
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166 | bmp = wx.EmptyBitmap(w,h) |
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167 | |
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168 | |
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169 | #Draw in b/w mode to bmp so we can use it as alpha channel |
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170 | dc.SelectObject(bmp) |
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171 | dc.SetBackground(wx.BLACK_BRUSH) |
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172 | dc.Clear() |
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173 | dc.SetTextForeground(wx.WHITE) |
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174 | x,y = 0,0 |
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175 | centered = self.centered |
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176 | for line in self._lines: |
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177 | if not line: line = ' ' |
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178 | tw, th = dc.GetTextExtent(line) |
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179 | if centered: |
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180 | x = int(round((w-tw)/2)) |
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181 | dc.DrawText(line, x, y) |
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182 | x = 0 |
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183 | y += th |
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184 | #Release the dc |
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185 | dc.SelectObject(wx.NullBitmap) |
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186 | del dc |
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187 | |
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188 | #Generate a correct RGBA data string from our bmp |
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189 | """ |
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190 | NOTE: You could also use wx.AlphaPixelData to access the pixel data |
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191 | in 'bmp' directly, but the iterator given by it is much slower than |
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192 | first converting to an image and using wx.Image.GetData(). |
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193 | """ |
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194 | img = wx.ImageFromBitmap(bmp) |
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195 | alpha = img.GetData() |
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196 | |
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197 | if isinstance(self._foreground, wx.Color): |
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198 | """ |
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199 | If we have a static color... |
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200 | """ |
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201 | r,g,b = self._foreground.Get() |
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202 | color = "%c%c%c" % (chr(r), chr(g), chr(b)) |
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203 | |
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204 | data = '' |
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205 | for i in xrange(0, len(alpha)-1, 3): |
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206 | data += color + alpha[i] |
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207 | |
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208 | elif isinstance(self._foreground, wx.Bitmap): |
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209 | """ |
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210 | If we have a bitmap... |
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211 | """ |
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212 | bg_img = wx.ImageFromBitmap(self._foreground) |
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213 | bg = bg_img.GetData() |
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214 | bg_width = self._foreground.GetWidth() |
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215 | bg_height = self._foreground.GetHeight() |
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216 | |
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217 | data = '' |
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218 | |
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219 | for y in xrange(0, h): |
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220 | for x in xrange(0, w): |
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221 | if (y > (bg_height-1)) or (x > (bg_width-1)): |
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222 | color = "%c%c%c" % (chr(0),chr(0),chr(0)) |
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223 | else: |
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224 | pos = (x+y*bg_width) * 3 |
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225 | color = bg[pos:pos+3] |
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226 | data += color + alpha[(x+y*w)*3] |
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227 | |
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228 | |
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229 | # now convert it to ogl texture |
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230 | self._texture = glGenTextures(1) |
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231 | glBindTexture(GL_TEXTURE_2D, self._texture) |
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232 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
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233 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) |
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234 | |
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235 | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) |
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236 | glPixelStorei(GL_UNPACK_ALIGNMENT, 2) |
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237 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data) |
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238 | |
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239 | def deleteTexture(self): |
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240 | """ |
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241 | Deletes the OpenGL texture object |
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242 | """ |
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243 | if self._texture: |
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244 | if glIsTexture(self._texture): |
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245 | glDeleteTextures(self._texture) |
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246 | else: |
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247 | self._texture = None |
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248 | |
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249 | def bind(self): |
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250 | """ |
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251 | Increase refcount |
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252 | """ |
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253 | self._owner_cnt += 1 |
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254 | |
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255 | def release(self): |
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256 | """ |
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257 | Decrease refcount |
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258 | """ |
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259 | self._owner_cnt -= 1 |
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260 | |
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261 | def isBound(self): |
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262 | """ |
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263 | Return refcount |
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264 | """ |
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265 | return self._owner_cnt |
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266 | |
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267 | def __del__(self): |
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268 | """ |
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269 | Destructor |
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270 | """ |
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271 | self.deleteTexture() |
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272 | |
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273 | #---Getters/Setters |
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274 | |
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275 | def getText(self): return self._text |
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276 | def getFont(self): return self._font |
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277 | def getForeground(self): return self._foreground |
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278 | def getCentered(self): return self._centered |
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279 | def getTexture(self): return self._texture |
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280 | def getTexture_size(self): return self._texture_size |
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281 | |
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282 | def getOwner_cnt(self): return self._owner_cnt |
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283 | def setOwner_cnt(self, value): |
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284 | self._owner_cnt = value |
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285 | |
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286 | #---Properties |
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287 | |
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288 | text = property(getText, None, None, "Text of the object") |
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289 | font = property(getFont, None, None, "Font of the object") |
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290 | foreground = property(getForeground, None, None, "Color of the text") |
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291 | centered = property(getCentered, None, None, "Is text centered") |
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292 | owner_cnt = property(getOwner_cnt, setOwner_cnt, None, "Owner count") |
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293 | texture = property(getTexture, None, None, "Used texture") |
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294 | texture_size = property(getTexture_size, None, None, "Size of the used texture") |
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295 | |
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296 | |
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297 | class Text(object): |
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298 | """ |
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299 | A simple class for using System Fonts to display text in |
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300 | an OpenGL scene. The Text adds a global Cache of already |
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301 | created text elements to TextElement's base functionality |
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302 | so you can save some memory and increase speed |
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303 | """ |
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304 | _texts = [] #Global cache for TextElements |
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305 | |
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306 | def __init__(self, |
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307 | text = 'Text', |
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308 | font = None, |
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309 | font_size = 8, |
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310 | foreground = wx.WHITE, |
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311 | centered = False): |
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312 | """ |
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313 | text (string) - displayed text |
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314 | font (wx.Font) - if None, system default font will be used with font_size |
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315 | font_size (int) - font size in points |
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316 | foreground (wx.Color) - Color of the text |
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317 | or (wx.Bitmap) - Bitmap to overlay the text with |
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318 | centered (bool) - should the text drawn centered towards position? |
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319 | |
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320 | Initializes the text object |
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321 | """ |
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322 | #Init/save variables |
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323 | self._aloc_text = None |
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324 | self._text = text |
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325 | self._font_size = font_size |
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326 | self._foreground= foreground |
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327 | self._centered = centered |
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328 | |
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329 | #Check if we are offered a font |
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330 | if not font: |
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331 | #if not use the system default |
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332 | self._font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT) |
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333 | else: |
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334 | #save it |
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335 | self._font = font |
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336 | |
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337 | #Bind us to our texture |
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338 | self._initText() |
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339 | |
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340 | #---Internal helpers |
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341 | |
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342 | def _initText(self): |
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343 | """ |
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344 | Initializes/Reinitializes the Text object by binding it |
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345 | to a TextElement suitable for its current settings |
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346 | """ |
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347 | #Check if we already bound to a texture |
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348 | if self._aloc_text: |
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349 | #if so release it |
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350 | self._aloc_text.release() |
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351 | if not self._aloc_text.isBound(): |
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352 | self._texts.remove(self._aloc_text) |
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353 | self._aloc_text = None |
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354 | |
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355 | #Adjust our font |
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356 | self._font.SetPointSize(self._font_size) |
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357 | |
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358 | #Search for existing element in our global buffer |
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359 | for element in self._texts: |
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360 | if element.text == self._text and\ |
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361 | element.font == self._font and\ |
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362 | element.foreground == self._foreground and\ |
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363 | element.centered == self._centered: |
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364 | # We already exist in global buffer ;-) |
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365 | element.bind() |
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366 | self._aloc_text = element |
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367 | break |
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368 | |
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369 | if not self._aloc_text: |
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370 | # We are not in the global buffer, let's create ourselves |
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371 | aloc_text = self._aloc_text = TextElement(self._text, |
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372 | self._font, |
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373 | self._foreground, |
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374 | self._centered) |
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375 | aloc_text.bind() |
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376 | self._texts.append(aloc_text) |
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377 | |
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378 | def __del__(self): |
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379 | """ |
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380 | Destructor |
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381 | """ |
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382 | aloc_text = self._aloc_text |
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383 | aloc_text.release() |
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384 | if not aloc_text.isBound(): |
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385 | self._texts.remove(aloc_text) |
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386 | |
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387 | #---Functions |
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388 | |
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389 | def draw_text(self, position = wx.Point(0,0), scale = 1.0, rotation = 0): |
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390 | """ |
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391 | position (wx.Point) - x/y Position to draw in scene |
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392 | scale (float) - Scale |
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393 | rotation (int) - Rotation in degree |
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394 | |
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395 | Draws the text to the scene |
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396 | """ |
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397 | |
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398 | self._aloc_text.draw_text(position, scale, rotation) |
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399 | |
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400 | #---Setter/Getter |
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401 | |
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402 | def getText(self): return self._text |
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403 | def setText(self, value, reinit = True): |
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404 | """ |
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405 | value (bool) - New Text |
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406 | reinit (bool) - Create a new texture |
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407 | |
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408 | Sets a new text |
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409 | """ |
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410 | self._text = value |
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411 | if reinit: |
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412 | self._initText() |
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413 | |
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414 | def getFont(self): return self._font |
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415 | def setFont(self, value, reinit = True): |
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416 | """ |
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417 | value (bool) - New Font |
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418 | reinit (bool) - Create a new texture |
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419 | |
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420 | Sets a new font |
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421 | """ |
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422 | self._font = value |
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423 | if reinit: |
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424 | self._initText() |
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425 | |
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426 | def getFont_size(self): return self._font_size |
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427 | def setFont_size(self, value, reinit = True): |
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428 | """ |
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429 | value (bool) - New font size |
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430 | reinit (bool) - Create a new texture |
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431 | |
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432 | Sets a new font size |
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433 | """ |
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434 | self._font_size = value |
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435 | if reinit: |
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436 | self._initText() |
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437 | |
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438 | def getForeground(self): return self._foreground |
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439 | def setForeground(self, value, reinit = True): |
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440 | """ |
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441 | value (bool) - New centered value |
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442 | reinit (bool) - Create a new texture |
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443 | |
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444 | Sets a new value for 'centered' |
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445 | """ |
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446 | self._foreground = value |
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447 | if reinit: |
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448 | self._initText() |
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449 | |
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450 | def getCentered(self): return self._centered |
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451 | def setCentered(self, value, reinit = True): |
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452 | """ |
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453 | value (bool) - New centered value |
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454 | reinit (bool) - Create a new texture |
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455 | |
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456 | Sets a new value for 'centered' |
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457 | """ |
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458 | self._centered = value |
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459 | if reinit: |
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460 | self._initText() |
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461 | |
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462 | def getTexture_size(self): |
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463 | """ |
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464 | Returns a texture size tuple |
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465 | """ |
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466 | return self._aloc_text.texture_size |
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467 | |
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468 | def getTextElement(self): |
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469 | """ |
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470 | Returns the text element bound to the Text class |
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471 | """ |
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472 | return self._aloc_text |
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473 | |
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474 | def getTexture(self): |
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475 | """ |
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476 | Returns the texture of the bound TextElement |
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477 | """ |
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478 | return self._aloc_text.texture |
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479 | |
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480 | |
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481 | #---Properties |
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482 | |
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483 | text = property(getText, setText, None, "Text of the object") |
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484 | font = property(getFont, setFont, None, "Font of the object") |
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485 | font_size = property(getFont_size, setFont_size, None, "Font size") |
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486 | foreground = property(getForeground, setForeground, None, "Color/Overlay bitmap of the text") |
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487 | centered = property(getCentered, setCentered, None, "Display the text centered") |
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488 | texture_size = property(getTexture_size, None, None, "Size of the used texture") |
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489 | texture = property(getTexture, None, None, "Texture of bound TextElement") |
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490 | text_element = property(getTextElement,None , None, "TextElement bound to this class") |
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491 | |
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492 | #Optimize critical functions |
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493 | if psyco and not psyco_optimized: |
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494 | psyco.bind(TextElement.createTexture) |
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495 | psyco_optimized = True |
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